40 research outputs found
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A Contour-Based Approach to 3D Text Labeling on Triangulated Surfaces
This paper presents a simple and efficient method of forming a 3D text label on a 3D triangulated surface. The label is formed by projecting the 2D contours that define the text silhouette onto the triangulated surface, forming 3D contour paths. Surface polygons upon which the 3D contour paths lie are retriangulated using a novel approach that forms a polyline defining the region outside the contour. This algorithm produces labeled 3D surfaces that conform to the specifications of the STL format, making them suitable for fabrication by a rapid prototyping machine. We demonstrate the effectiveness of the algorithm in forming flat and extruded labels on non-trivial surfaces
Virtual reality surgery simulation: A survey on patient specific solution
For surgeons, the precise anatomy structure and its dynamics are important in the surgery interaction, which is critical for generating the immersive experience in VR based surgical training applications. Presently, a normal therapeutic scheme might not be able to be straightforwardly applied to a specific patient, because the diagnostic results are based on averages, which result in a rough solution. Patient Specific Modeling (PSM), using patient-specific medical image data (e.g. CT, MRI, or Ultrasound), could deliver a computational anatomical model. It provides the potential for surgeons to practice the operation procedures for a particular patient, which will improve the accuracy of diagnosis and treatment, thus enhance the prophetic ability of VR simulation framework and raise the patient care. This paper presents a general review based on existing literature of patient specific surgical simulation on data acquisition, medical image segmentation, computational mesh generation, and soft tissue real time simulation
Abstract Physics-Based Boiling Simulation
In order to animate complex fluid motion, computer animators have to rely on simulation systems that automatically generate the dynamics in a physics-based manner. We focus in this paper on the phenomenon of boiling, which, due to its complex formulation and physics, has seen very little work done in the graphics field. We propose a new Eulerian method that couples gas and liquid with variable temperature and with a mass transfer mechanism, and we present its application to simulating boiling phenomena. Our philosophy is using physicsbased models to obtain visually rich animations that mirror their real life counterparts, including phenomena of increased circulation in the mass of liquid, roiling boil, nucleation seeding on solid boundaries. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismAnimation; 1